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HALO

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Saturday, October 22, 2016
 to 
to
Saturday, October 22, 2016
4pm
 - 
7pm

Halo by Tangible Interaction was a project featuring mentoring artists Neil McLaren and Leó Stefánsson, and taking place in the Fall 2016.

What is HALO?

Originally supported by the BC Film + Media Interactive Fund, and created with Travis Kirton, Halo is a new, large-scale interactive media-art installation that made its first appearance at Eyeo 2013. The sculptural component is 16′ x 8′ and features a wall of 72 RGB LED ‘Halo’ rings.

Halo was conceived entirely with open collaboration in mind. It’s a physical opportunity for anyone to create content: light, colour, audio, animation.

Mentees included Bryce Duyvewaardt, Ronald Ho, Harley Small, Sydney Thorne, Corine Bond, Melody Wang and Shavonne Yu.
Special thanks to BC Arts Council for making this project possible.

Video by Nancy Lee.

This mentorship project created by VIVO’s previous education coordinator, Emily Smith

Video by Nancy Lee.

In partnership with:
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Venue Accessibility

VIVO is located in the homelands of the xʷməθkʷəy̓əm (Musqueam) Sḵwx̱wú7mesh (Squamish), and səl̓ílwətaɬ (Tsleil-Waututh) peoples in a warehouse space at 2625 Kaslo Street south of East Broadway at the end of E 10th. Transit line 9 stops at Kaslo Street on Broadway. From the bus stop, the path is paved, curbless, and on a slight decline. The closest skytrain station is Renfrew Station, which is three blocks south-east of VIVO and has an elevator. From there, the path is paved, curbless, and on a slight incline. There is parking available at VIVO, including wheelchair access parking. There is a bike rack at the entrance. The front entrance leads indoors to a set of 7 stairs to the lobby.

Wheelchair/Walker Access

A wheelchair ramp is located at the west side of the main entrance. The ramp has two runs: the first run is 20 feet long, and the second run is 26 feet. The ramp is 60 inches wide. The slope is 1:12. The ramp itself is concrete and has handrails on both sides. There is an outward swinging door (34 inch width) at the top of the ramp leading to a vestibule. A second outward swinging door (33 inch width) opens into the exhibition space. Buzzers and intercoms are located at both doors to notify staff during regular office hours or events to unlock the doors. Once unlocked, visitors can use automatic operators to open the doors.

Washrooms

There are two all-gender washrooms. One has a stall and is not wheelchair accessible. The other is a single room with a urinal and is wheelchair accessible: the door is 33 inches wide and inward swinging, without automation. The toilet has 11 inch clearance on the left side and a handrail.

To reach the bathrooms from the studio, exit through the double doors and proceed straight through the lobby and down the hall . Turn left, and the two bathrooms will be on your right side. The closest one has a stall and is not wheelchair accessible. The far bathroom is accessible.

About the 
Instructor
Mentor
Artist
(s):

Leó Stefánsson graduated from the Iceland Academy of the Arts in 2011 and will soon complete the MAA Visual Arts program at Emily Carr University of Art + Design. In his work Leó explores the relationship between mind and matter and their common denominators; frequency and amplitude. Mental states can be distinguished and identified by extracting a list of frequencies contained in the brain’s electrical signal, and physical states (objects, things) can be described in the same terms by analyzing the acoustic space. Leó uses a range of programming tools and electronics to construct systems of translation between consciousness, matter, light and sound.

Website

Niel McLaren is a creative technologist whose work is a playful exploration at the boundaries of human-computer interaction. He specializes in interactive installations and generative drawing and i currently experimenting with different representations of time. He has been teaching Processing at VIVO since the fall of 2012.

Website

Alex Beim is an artist, speaker, creative director, and founder of Tangible Interaction, an experiential design studio whose interactive installations have been enjoyed by millions around the world. Known for his Zygotes, giant helium-filled balls that respond to touch; his Digital Graffiti Wall; and other interactive installations, his seamless use of technology in the service of art constructs immersive, sensory experiences that tap into some of the most basic human instincts, cultivating a sense of wonderment and eliciting playful exploration.

Beim’s work has been used extensively in music festivals around the world and by bands such as Arcade Fire, Coldplay, Purity Ring, Green Day, and the Chemical Brothers. His Zygotes continue to be an integral part of shows by international performance artists Blue Man Group.

Beim and his team designed and built sixteen interactive installations for the 2010 Vancouver Olympics, and featured his Zygote balls in the closing ceremonies. His Digital Graffiti Wall wowed celebs at the grand opening of the Chanel store in NYC and several large brands, including Virgin, MTV, and Lexus license Tangible’s products.

He has been featured extensively in the press, including in The New York Times, Huffington Post, Make and IDN Magazine. Alex is an engaging, passionate speaker, and has presented at Pechakucha, Creative Mornings, International Conference on Design Principles and Practices, Maker Faire (San Francisco), Touchpoint 2014, and FITC (Vancouver & Halifax), Imagine Creative (Ireland), the University of Linz (Austria), NMM2011 (Sweden), INST-INT (Minnesota), IAM (Barcelona) and Cutout Fest (Mexico).

Website

The Tangible Studio was established in 2006 and since then we’ve produced branded interactive experiences for companies including Ford, Verizon, ESPN, Heineken, Samsung, Nokia, Adidas and MTV. In the entertainment sector, we’ve collaborated with Blue Man Group, Sensation White, Arcade Fire, Green Day, Coldplay and Chemical Brothers.

Tangible also creates public artworks. CODE Live (2010 Winter Olympic Games), City of Turin, the Vancouver Aquarium, Siggraph, Cine Kid and Illuminate Yaletown are just some of the clients and venues we’ve produced installations for.

Our range of experiential products is available for rent or long-term licensing. It currently includes the Digital Graffiti Wall, Zygote Balls, Social Mosa (Twitter and Instagram Wall) and Telophase.

Located in Vancouver, British Columbia, Canada, we operate globally. Tangible Interaction also has partner companies in the Netherlands, Italy, UAE and the UK.

Website
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About the 
Curator(s):
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